

Steam will then reinstall the launcher and the error will be fixed. and then just letting it run through the hours til the next week when I pause it and do it all again.Go to the Steam and launch the game. Pause is the other great feature as considering most of the diplomatic / Intelligence options can be done only once a week I often find myself pausing it every week to retry missions, offer trades, send spies, etc.

So when you bored and just waiting for things to build you can speed it up and when your about to do invade Poland you slow it down a bit, then once they are annexed you can speed it up again. The benefit that I feel that the other peeps on here didn't mention, or at least push home the point, is that you can speed up and slow down the turns as often as you like. However it does have turns, which is about the only way of dealing with things. The game isn't turn based as in the old 'Hot Seat' where one person sits down and does there own thing then goes off to make a cup of tea while the next player has their turn.

It will take some time to get used to the system, and to get over the learning curve, but I'm sure you would expect that. The last thing is that you can also speed up or slow down time (9 different settings for speed, I think).ĭon't worry, coming from a TBS background, you won't fall behind like if it were a true RT"S" game. so you don't accidentally miss action you need to keep track of.

You'll have plenty of time to think through what you are doing, plus you can set the system to automatically pause and display a popup window when a battle starts, etc. What saves it from being a click-fest like RTS games (that barely rate the word "strategy" in their description, IMO), is that you can pause HOI as often as you like, and issue orders, make organizational changes, do intelligence missions (in the Doomsday expansion and the Armageddon addon to the Doomsday expansion), set units to be built, place newly built units, give unit orders, etc. Flux, I too held off on getting into HOI for a while since it was not turn-based, but I gave it a try.
